#region License
/*

	Copyright (C) 2008 Oliver Charles, Daniel Hollander

	This program is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program.  If not, see <http://www.gnu.org/licenses/>.
	
*/
#endregion

using Tao.DevIl;
using System.Collections.Generic;
using Moebius.Core;

namespace Moebius.Rendering.OpenGL
{
    public class ResourceManager : Rendering.ResourceManager
    {
        readonly Renderer renderer;
		private Dictionary<string, Texture> cachedTextures = new Dictionary<string, Texture>();

        public ResourceManager(Renderer device)
        {
            renderer = device;
        }

        public override object LoadResource(string filename, ResourceFactory resourceFactory)
        {
			Il.ilInit();
			
			if(!cachedTextures.ContainsKey(filename))
			{
				Texture texture = new Texture();
				texture.Load(filename, resourceFactory.Logger);
				cachedTextures.Add(filename, texture);
			}
	
			return cachedTextures[filename];
        }
    }
}
